Motivating students—of all abilities—to achieve and become functional, participating citizens of your classroom culture is a high goal. When students are not stakeholders in their own education, they may see little reason to study, learn or be attentive.
This new booklet from DayOne gives you all the directions you need to plan, introduce and implement a motivational system to your classes.
Based on a system of tangible rewards that become a measurable part of each student’s evaluation, this system will allow you to track, recognize and measure all of your students’ achievements, including classroom behaviors, peer interaction, citizenship and levels of cognitive performance.
This booklet develops a comprehensive plan for using tangilble points (chips, tickets, etc.) with your students, including:
- how to introduce the system
- how to manage the system to keep it vital
If you are looking for ways to increase your students' involvement, interest and achievement in your classes, this booklet will give you a proven system to reach those goals.